RPM · Dealer ToolMaster Tuning Reference

How It All Fits Together

Phase, time, crossovers, level, and EQ: five controls, five separate problems, one picture at your two ears. This page shows what each one does, the order to set them, and where they collide.

"Loud is easy. Tuned is the difference you can point to."
How to use this page
  • Go in order, 01 to 06. Each section assumes the last one.
  • On the EQ (03): tap a zone for the big picture, tap one slider for that exact frequency.
  • On Masking (04): tap the crossover buttons and watch a tone move turn into a crossover problem.
  • Stuck on a real car? You skipped a step. The Quick Diagnosis grid on tab 01 tells you which one.
Explore the 6 sections, tap to dig in

The Order Is Not Optional

Each step assumes the one before it is already correct

A car is one of the worst rooms sound ever plays in, and a DSP is the only tool that can fix it. But a timing or level error creates dips and peaks that look like tone problems and aren't. Start with EQ and you tune the wrong problem forever. Foundation first, tone last.

STEP 1 Phase STEP 2 Time STEP 3 Crossovers STEP 4 Level STEP 5 EQ Foundation first Tone last Do these out of order and the result can't be diagnosed by ear.
The fixed order. Phase → Time → Crossovers → Level → EQ.
1
Foundation · Phase & Polarity

Get the speakers pulling together

Every speaker moves the same direction on a positive signal, and drivers stay in phase through each crossover. Out-of-phase speakers fight each other; nothing later can fix it.

2
Timing · Time Alignment

Make every speaker arrive together

Delay the closer speakers so everything lands at your ears at once. This locks the image and lets the sub and midbass sum instead of cancel.

3
Integration · Crossovers

Hand off cleanly between drivers

Pick which driver plays which range, by dispersion, not by ear. In a 3-way, keep the midbass-to-mid handoff below the vocal range so one driver carries the voice.

4
Level · Channel Balance

Match loudness side to side, band to band

Balance left vs right first (this centers the image), then blend midbass, mid, and tweeter so no band sticks out.

5
Correction · EQ

Fix what's left, by frequency

With the foundation right, EQ moves are small. Cut problems instead of boosting around them.

Quick Diagnosis

Hear the symptom, know the step
Center is vague, bass thin, fills in when you move your head
Step 1 · Phase / polarity

A deep dip (9 dB or more) that moves with your head is a wiring or phase error. EQ will never fix it.

Voice stuck in the near door, image smeared
Step 2 · Time alignment

The image pulls toward the closer speaker. Measure and delay; don't chase it with balance.

Bass strong, mids strong, hole in between
Step 3 · Crossover / sub phase

Drivers cancelling at the handoff. Check slopes and phase at the XO before touching EQ.

Image sits center but leans toward one side
Step 4 · Level

The image pulls toward the louder side. Match L/R per band, roughly 1 dB matters.

Muddy, thick, no punch
Step 5 · EQ, cut the masker

Cut around 200 to 315 Hz before boosting anything. See tab 04.

Harsh, fatiguing on long drives
Step 5 · EQ, small cut up top

Tweeters firing at glass spike around 4 to 6.3 kHz. A 2 to 3 dB cut usually fixes it.

Time And Level Are Two Different Jobs

Distance breaks both, so you set both

A farther speaker arrives later and quieter. Those are independent problems: delay fixes when, level fixes how loud. Neither fixes the other.

Listening seat Near (left) Far (right) short = early & loud long = late & quiet FIX 1 · ADD DELAY to near side makes both arrive together FIX 2 · RAISE LEVEL on far side makes both equally loud
Two problems from one cause. Delay fixes the timing; level fixes the loudness.
Time Alignment

Changes WHEN sound arrives

Timing off = image pulls toward the closer speaker and smears.

Level

Changes HOW LOUD it is

Level off = image pulls toward the louder side.

The math, not magic Sound moves about 13,512 in/sec in a warm cabin. delay (ms) = (farthest − this speaker) ÷ 13,512 × 1000 A 20-inch difference is about 1.48 ms: nearly half a wavelength at 1 kHz, enough to smear the center. Measure, don't guess.

The Phantom Center Needs Both

Same time + same level = a centered singer
CORRECT L R singer centered LEVEL OFF L louder R pulls to loud side TIME OFF L earlier R pulls early + smears
Miss either and the center drifts.

Your Ears Lean Differently By Frequency

Below ~1.5 kHz: mostly timing. Above: mostly level.
~1.5 kHz overlap zone MOSTLY TIME ITD: when sound hits each ear MOSTLY LEVEL ILD: how loud at each ear 20Hzlow-mids / midrange 1.5kHzdetail / cymbals20kHz Time alignment does most low-mid & midrange imaging · Level balance does most up high.
A lean, not a wall. The two overlap in the middle, which is why phase at the crossover matters everywhere.
A note on bass Below roughly 80 Hz you can't tell where bass comes from. Time alignment down there isn't about placing it; it's about making the sub and midbass arrive together at the crossover so they sum instead of cancel.

Where Sound Lives On The EQ

Tap a colored zone for the big picture · tap one slider for that exact frequency

The 31 standard bands, and where each instrument lives most strongly. EQ is the last step: it corrects what time, level, and crossovers couldn't.

One honest note on harmonics Every note is a fundamental plus harmonics stacked above it, so one band is never only one instrument, and one cut touches more than the thing you aimed at. When in doubt, nudge two or three neighboring bands together instead of yanking one.
100 Hz fundamental the pitch you hear 200 2nd · even 300 3rd · odd 400 4th · even 500 5th · odd harmonics: same note, energy stacked up the spectrum odd (3rd, 5th) = edge / bite even (2nd, 4th) = warmth
One note is many frequencies. A 100 Hz note also rings at 200, 300, 400, 500. The "snap" you chase is often a harmonic of a lower note.
← swipe sideways to see all 31 bands →
◀ SUB-BASS31-BAND GRAPHIC EQ · 20 Hz – 20 kHzAIR ▶
Critical · default to cutting Find the band that's too loud and pull it down, don't raise everything else. Cutting keeps headroom and it's how masking gets fixed. Boost only for a genuine broad dip or a target curve.

Frequency Masking & The Crossover Trap

Why snappier midbass means cutting, not boosting

When two sounds sit close in frequency, the louder one hides the quieter one. A common car example: a heavy region around 200–250 Hz buries the attack around 300–400 Hz. The fix is a cut at the masker, not a boost at the snap. And remember an EQ cut is a band, not a line: cutting 215 Hz pulls down its neighbors too (width = your Q).

BEFORE: loud 215 Hz band masks the snap whole band is loud 350 buried 125215 350500 Hz → AFTER: EQ cut at 215 lowers the neighbors EQ cut (a band, not one line) snap stands out 125215 350500 Hz →
Cut the masker and the snap stands up on its own. Same speaker, same amp.

Now Watch What Happens In A 3-Way

Move the crossover and see where your fix lands
MIDBASS MIDRANGE 250 Hz 100200300 400500 Hz 215 masker 350 snap

215 Hz masker (cut this) 350 Hz snap (reveal this) crossover point
Critical · two rules 1. For snappier midbass, cut ~215 Hz. Don't boost ~350 Hz.
2. Within about half an octave of a crossover, an EQ move changes the blend between two drivers, not the tone of one. Crossover and phase first, then EQ off the handoff.

It All Builds One 3D Picture

Correct size and position of every instrument

Every control feeds one goal: a life-sized singer centered in front of you, instruments spread wide, drums set back, real depth. A stage you can point to.

riser back of stage front of stage ◀ wide left wide right ▶ Drums Keys Bass Guitar Sax Lead Vocal center You (driver's seat)
The payoff. A properly tuned system recreates the recording's stage. Real width, real depth, not just loud.
Phase & Time

Solid, focused center

The foundation everything else locks onto.

Crossovers

One source, not separate drivers

Clean handoffs keep the whole range coherent.

Level & EQ

Accurate tone, stable image

Balanced side to side and band to band, corrected last.

The Result

Size and position in 3D

Instruments at their real size, in their real place. The whole point.

Why DSP Isn't Optional Anymore

Your factory system already has one

The automaker tuned your exact car, with its exact speakers, at the factory. That tuning is the only reason stock sounds as good as it does. The moment you change speakers or add an amp, you break it, and the leftover factory corrections now fight your new gear. That's why an upgrade can measure better and sound worse.

Louder is easy

Better is the hard part

More speaker and more amp gets loud. Without re-tuning you also get the weirdness: a voice stuck in one door, boomy one-note bass, harshness that wears you out. That's not bad gear, that's an untuned system.

Tuned to you

The part only a DSP delivers

The factory picked one compromise for the average driver. A tuned DSP dials the system to your car, your music, your taste, and keeps it correct while doing it.

The Paths To A Real Result

They all lead to a tuned processor
Swap gear onlyFactory processing still in the way, fighting the new gear. Usually the worst result.
New head unitEscapes the factory tuning, but often impossible in modern integrated dashes.~
Add a DSPTake control after the factory system. Works in almost any vehicle.
DSP, properly tunedThe full method on this page. This is what beats the factory, not just matches it.
The catch A processor out of the box does nothing. It has to be tuned for the specific car and speakers to even match the factory, let alone beat it. That skill is what this page teaches.

Where RPM Fits In

For the shops and installers reading this

Arc Audio, Focal, Gladen, Mosconi, Musway are built to be tuned this way: clean signal paths, processors with the channels the method needs, speakers that behave once set up right. We back the gear with calculators, configurators, training, and a real phone number when you're stuck on a car.

Want to hear the method work?

Customers: ask a shop that runs these brands. Dealers and installers: get the line card, book a tuning training, or put your hands on the demo vehicle.

NorCal Rep · norcalrep.com · Master Tuning Reference